Hey all,
Noticed I had an issue to solve in an asset which has been placed around 15 times in editor. Fixed the bug and saved the asset, then went to Unreal to rebuild for the change.
Noticed that I could select all of that asset type and select Rebuild Asset, but the only asset to be rebuilt is the first. Might be just me but I figured it was worth the post.
H16.0.707 & UE4.17
Rebuild Multiple Assets Bug
2497 2 1- pixelpriority
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- chrisgreb
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- pixelpriority
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