Shader:
light test() {
Cl = N;
L = 0;
}
Compile with:
vcc -l test.otl test.vfl
Launch Houdini,
houdini test.otl
Go to SHOPs
Hit Tab
Place the test light SHOP.
Crash
UT_Signal::processSignal(int, siginfo*, void*) (??:0)
memmove (??:0)
memmove (??:0)
VEX_Instance::runInstance(VEX_ProcArray&, bool, VEX_TransformContext*) (??:0)
VMAT_VexLight::nextLight(VEX_ProcArray&, UT_Vector3 const*, UT_Vector3 const*, float, unsigned int, int, int) (??:0)
vmatAmbient(VEX_Instance&, VEX_ProcArray&) (VMAT_ShadeFunc.C:0)
VEX_Instance::runInstance(VEX_ProcArray&, bool, VEX_TransformContext*) (??:0)
GVEX_ShadeMesh::shade(VEX_Instance*, VEX_Instance*, VEX_ProcArray*, VMAT_VexLight&, GVEX_Mesh*, VMAT_VariableMap*, VMAT_VariableMap*, UT_PtrArray<VMAT_Light*
>&, UT_PtrArray<VEX_Instance*>&, int) (??:0)
GVEX_MeshShader::shadeMeshes(int) (??:0)
MATUI_ShopPreview::tick(UI_Event*) (??:0)
UI_Manager::handleEvent(UI_Event*) (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::eventLoop() (??:0)
main_part2(int, char**) (AP_Main.C:0)
main (??:0)
BUG: Light Shader causes SHOP Viewer crash.
1945 0 0- wolfwood
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