CHOPS packed geometry extract rotation

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I am trying to extract the position and rotation from a packed objects rbd simulation.
It works for position but fails for rotation ( I did quaternion -> euler transformation from packedfulltransform )
Maybe someone could someone can give me a hint. I am kind of stuck ..
Is there nothing to make quaternion -> euler easier in wrangle ?

Attachments:
dynamic_chops_boolean_packed.hipnc (308.8 KB)

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you can just use cracktransform() to extract rotation from transform matrix

Attachments:
dynamic_chops_boolean_packed_fix.hipnc (313.7 KB)

Tomas Slancik
FX Supervisor
Method Studios, NY
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thanks looks much simpler now ..
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The obtained rot attributes are found in the chop that their values vary greatly before and after frames. What if we can get a smoother one?
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