I followed Luiz Kruel's GDC Vertex Animation Project Overview (link: https://vimeo.com/207832662 [vimeo.com] ). I installed the HDA from its source files. I had luck with the FLIP sim mesh export/import, but the Sprite export/import is somewhat tricky.
In UE it seems to stop loading all the points it should after some time. It's noticable on the bottom, where in Houdini I am emitting new particles all the time, but in UE they are appearing from the middle of the height of the sim. So is there like a particle count cap, or why the new ones stop appearing?
Also if I use the Color Map (tick on its usage in the material and drag/drop it in the slot) the particles disappear completely. -That's why I saved the material without the use of the color map - so that anyone can at least see the particles, when they open the test level
I copy/pasted the min and max bounds from houdini
I correctly set the number of frames
On mesh I ticked on (and applied
![](/static/djangobb_forum/img/smilies/smile.png)
On textures I changed the filtering to Nearest
I use houdini Indie version 16.0.736 with the GDC version of the exporter HDA and latest UE4.
Thanks for any help!
Bye, Vasa.