I think it would be a GoodThing if, in the RSL context, the ParameterVOP transformed all vector types (vector,point,normal) to “shader” space by default. It should be an option, of course, but with the “apply transform” behaviour as default.
Otherwise, all VOP shader networks with these shader-parameter types which get copy-pasted from a VEX network to an RSL network will always appear “broken” in RSL.
(H8.0.492)
(cross-posted to support, RFE ID=21233)
RFE: VOP: RSL: Parameter VOP
2265 0 0- Mario Marengo
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