Hi,
I have generate an particle animation and converted into fog with VDB from particles. I would like to generate velocity inputs of each voxel but I have no idea, I have tried to find a solution over online tutorials, but with no luck.
Is there a way to generate velocity inpus based on the position of each voxel? (because they are moving very fast)
Cheers
Generate velocity from volume
8925 4 1- JavierVerdugo
- Member
- 10 posts
- Joined: 7月 2015
- Offline
- JordanWalsh
- Member
- 143 posts
- Joined: 2月 2012
- Offline
- jsmack
- Member
- 8037 posts
- Joined: 9月 2011
- Offline
- JavierVerdugo
- Member
- 10 posts
- Joined: 7月 2015
- Offline
Hi guys,
sorry for my dely on the reply… Today internet was offline in the office. Thanks for your replys.
Ok I see! thanks
Now I have another problem, I have create vdb from particles, I add the velocity att here, then I connect a cloud noise but the velocity is lost here… I suppose this node is incompatible with this workflow right?
Wow! that's sound amazing. Is there a tutorial to see how to use it properly?
Thanks for the info!
sorry for my dely on the reply… Today internet was offline in the office. Thanks for your replys.
JordanWalsh
You cant generate a vel from just the fog volume, it makes no sense. You will need the original particles with a v attrib already calculated then just add the v attribute on the VDB From Particles node, or use a volume velocity node to create the vel from your points.
Ok I see! thanks
Now I have another problem, I have create vdb from particles, I add the velocity att here, then I connect a cloud noise but the velocity is lost here… I suppose this node is incompatible with this workflow right?
jsmack
One of the features announced in 16.5 is volume optical flow, which can compute a vector field from a sequence of volumes or images.
Wow! that's sound amazing. Is there a tutorial to see how to use it properly?
Thanks for the info!
- mestela
- Member
- 1794 posts
- Joined: 5月 2006
- Online
This example is just for a heightfield, but it should work the same for a 3d volume; take your volume, timeshift it by 1 frame, feed both those volumes to the optical flow sop, it'll generate a velocity field for you (which you might have to do some rename tricks to make a regular @vel to feed to other systems):
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Volume_Optical_Flow [www.tokeru.com]
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Volume_Optical_Flow [www.tokeru.com]
-
- Quick Links