krakatoa style rendering

   8406   6   1
User Avatar
Member
27 posts
Joined: 12月 2016
Offline
I am trying to create a nebula fx,some thing like this
.
Does anyone know how to render houdini particles like krakatoa does?

Tried a glow shader but doesnt work for me.

Thanks in advance!
User Avatar
Member
648 posts
Joined: 7月 2005
Offline
try multiplying Of by 0.9-something,
after its multiplied with Cf.
you should get an additive effect.
User Avatar
Member
27 posts
Joined: 12月 2016
Offline
Thanks for your reply. Is it possible for you to upload an example file?I am new to houdini.
User Avatar
Member
27 posts
Joined: 12月 2016
Offline
I tried your tips,but dint notice much change from my previous render. It's pretty much the same.
User Avatar
Member
339 posts
Joined: 12月 2014
Offline
You'll need a TON of particles, advect them with a pyro sim to get the ribbony look. Set their alpha value very low so that they stack up and get solid in the areas they're most concentrated. Point prims render very efficiently in Mantra but depending on how many particles you end up with you'll need to use a delayed load procedural for rendering
User Avatar
Member
648 posts
Joined: 7月 2005
Offline
see attached.

Attachments:
additive_shader.hipnc (232.7 KB)

User Avatar
Member
3 posts
Joined: 8月 2017
Offline
Can you get a Krakatoa for Houdini tutorial?I want to render particles with Krakatoa, but there is no tutorial on the web.
  • Quick Links