Wiresolver - stick/stop on collision

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Hello everyone. I got stuck - anybody knows how can I make the Wiresolver disable the points of the wire when they collide with the ground plane (or anything really ). Just stop solving them so they stop moving.
This is a simple scene. There is only a Windforce dop with some noise and downward velocity in Y and the Wiresolver (and ground plane connected to the Static Solver).



With pops we have collision behavior but the wires don't work with pop nodes. Is there any built in functionality for this or does it need code?

Extra question:
When I use gravity and windforce the gravity doesn't work, so I faked it. We cannot mix those forces accepted by Wiresolver with stuff like gravity?
I've tried introducing POP forces as well - with POPsolver connected to Multisolver, together with Wiresolver, but the sim just goes crazy.

I've attached a test scene (I've also added a box to collide with).
Edited by Lukas Stolarski - 2017年12月4日 13:24:45

Attachments:
fallingWire_Problem.hipnc (394.5 KB)

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Set the wiresolver2 Tolerance to 0.5.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Consider a procedurally built constraint network that pins the points you want to stick.
Edited by derrick - 2017年12月4日 19:14:44
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Set the wiresolver2 Tolerance to 0.5.
Thanks - this helps to cheat a bit but the force is still influencing the wires, they still wiggle a bit.

I will try to build what derrick suggested but this is new ground for me so time will tell.

As far as I understand the Wiresolver is a bit different and doesn't have a built in simple “disable sim” attribute for the points of the wire.

Thank you very much for the tips.
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