I have a digital asset that I am trying to create collision for using seperate geometry group (invisible).
I have it working in simple asset but when I add MeshSocket node via attribute wrangle the collision is no longer generated. The only thing I can see in the logs that is different is this line.
LogHoudiniEngine: Warning: dt_tile_floor_corridor_center_2: Failed to create Instancer from part OUT_Unreal_1
This message is not there if I do not have both mesh socket attributes and the invisible mesh collider group.
I have included a sample asset that demonstrates the issue.
It works correctly if the socket_small node is disabled, and no collision is generated if the sockets are enabled (the sockets are generated).
Your setup is correct, the missing collider is actually caused by a bug in the UE4 plug-in. That bug will be fixed in tomorrow's daily build (16.5.343)
Your setup is correct, the missing collider is actually caused by a bug in the UE4 plug-in. That bug will be fixed in tomorrow's daily build (16.5.343)