http://www.sidefx.com/docs/houdini/nodes/sop/polyreduce [www.sidefx.com]
I have a character modelled with UV, but the character has too many (200K) polygons which is too much apparently for a real-time engine (Unity/UE4). I have tested Houdini Polyreduce it doing fantastic jobs with sliders and etc.
I need an asset that can take FBX model with many parts of the model (neck, hands, palms, etc.) currently inside FBX they are one solid object (big polygon-object where all parts merged to one object)
I need to be able to select different parts (double-click on a mesh to Select-Connected-Polygons) and create a group for each part and feed it with different PolyReduce nodes for custom settings. This way I will be able to control each part density.
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As a final: Houdini exports FBX with the same structure (same scene as it was in the beginning) only polygon objects and it's parts got poly-reduced with the same UV map.
I got an idea how it should work, I can send you a file to play with. I just want to have an asset that I can often use in the situations where some models need PolyReduce with Quads & UV.
I hope I was able to explain it, if you want, I can show more pictures if Ideas is not clear.
Houdini 16.5 Indie
Export FBX
Please contact me PM if you okay with 100$US PayPal
P.S. I will let everyone know when a freelancer found.