I have created a table using normal geometry. Then a grid that sits just above it and drops down to sit as a table cloth for use in a scene.
I have a DOP network, which references the table to use as a RBD object, and uses the grid for the cloth and after some tweaking I can run it in the DOPs Mode.
But for the life of me I can work out how to have that display in the geometry or objecvt mode :s
Any help would be gratefully recieved.
Probably a stupid question - Displaying a cloth DOP Network
3769 3 0- alistairg
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- craig
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- alistairg
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I have a table geometry object.
In that I have a box and 4 tubes that make the table.
I also have a grid (set to a mesh) to use as a cloth.
In this geometry network I added a DOP network
In the DOP network I have a cloth object that takes the grid as it's SOP path,
and RBD objects using each of the table elements as SOP paths.
Connected to this is a gravity object, and clothsolver to run the simulation. The simulation runs, but I have no idea how to make it appear in the geometry or in the object view or mantra. But maybe I've got things by completly the wrong end of the stick here.
I've attached the file I'm working on, the relevant geo object is “table”
- ignore the robot object that for some unexplainable reason distorts every time you move it. edit: which has now been fixed anyway
Everything is getting a bit last minute rush to make a deadline, thanks to another project that overran by a month :s
In that I have a box and 4 tubes that make the table.
I also have a grid (set to a mesh) to use as a cloth.
In this geometry network I added a DOP network
In the DOP network I have a cloth object that takes the grid as it's SOP path,
and RBD objects using each of the table elements as SOP paths.
Connected to this is a gravity object, and clothsolver to run the simulation. The simulation runs, but I have no idea how to make it appear in the geometry or in the object view or mantra. But maybe I've got things by completly the wrong end of the stick here.
I've attached the file I'm working on, the relevant geo object is “table”
- ignore the robot object that for some unexplainable reason distorts every time you move it. edit: which has now been fixed anyway
Everything is getting a bit last minute rush to make a deadline, thanks to another project that overran by a month :s
- JColdrick
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I don't consider it a stupid question at all - in the early testing of DOPs it was a natural reaction to hitting render and nothing showing up by going HUH?
Check out this section in the online help:
hdox/houdini/content/base/dyn_export.html
but one quick way to do it is to use the good ol' Object Merge SOP and point it to the dop network.
Cheers,
J.C.
Check out this section in the online help:
hdox/houdini/content/base/dyn_export.html
but one quick way to do it is to use the good ol' Object Merge SOP and point it to the dop network.
Cheers,
J.C.
John Coldrick
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