Mantra uses eats CPU and RAM on pause

   2366   3   1
User Avatar
Member
2 posts
Joined: 5月 2018
Offline
Hello everyone. I`m rendering my scene right now, it`s my 1`st render in Houdini, and its great to have a pause button on rendering with mantra. But I think it doesn`t work right (at least for me)
I start rendering, go to Task Manager and see, that Mantra uses 50-60% of CPU and 1-2GB RAM , its ok, I expected more. But, when I pause rendering nothing changes, mantra still uses the same amount of CPU and RAM for nothing. So I guess the pause button doesn`t work how it supposed to work, it just pauses the progress of rendering but still uses lots of resources for it. Whats the point of that pause then?
So my questions are:
Is it ok?
Maybe I set something wrong or i`m doing something wrong?
Or maybe i`m understanding the way of Pause button working wrong?
User Avatar
Member
8041 posts
Joined: 9月 2011
Offline
Cpu usage goes to 0 on pause, memory usage should remain unchanged, as it needs to hold onto the memory to resume.
User Avatar
Member
2 posts
Joined: 5月 2018
Offline
Thats the point of this thread. It doesn`t go to 0.

Attachments:
pause.jpg (11.6 KB)

User Avatar
Member
8041 posts
Joined: 9月 2011
Offline
Oh that pause, I thought you meant the pause button in the IPR dialog. The pause sequence button might not interrupt certain processes, but it will prevent the next frame from starting.
  • Quick Links