Can not get rid of the black plane comes with the ground plane or static object
5904 5 0- cash_kao
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- Enivob
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More than likely you are including the ground plane when you fetch the result from your AutoDopNetwork contained inside geo1. You can filter what you import using ^groundplane1 to exclude the ground plane from being fetched back into your SOP network. Also try turning off the Proxy display of the groundplane itself, inside the DOP network.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- cash_kao
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Hi Enivob!! Thank you for your reply.. I went back to check my geo 1 and also try the exclude … but it still carries both my VDB object and ground plane as a ghost black objects in the scene… I try to use the facet sop and check the post computer normal but it will just put the particle texture back to the plane and the skull obj.( instead of black)… Here are more screen shots….
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- cash_kao
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- Enivob
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- jvarjassy88
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