I try to add a “match FK to IK ” functionality into my character hda.
This is my animated ellbow with an IK system ( it has no bones on this character )
I created a button which copies the animated values from IK to FK parameters to match both systems. That would work but of course the FK looks wrong because the wrist has no animation at all in IK system but should have some in FK system to match the IK.
I need some functionality to compensate the Wrist and animated back to the “zero” position. But I´m struggling a bit.
Does anybody have some tipps to deal with this ?
kind regards
Jon