I have a vel field running along a object path. When I bring it into DOPs (popadvectbyvolume)the vel vector does not align properly. Outside the dop it is correctly aligned but the solver computes it as if it were not typed as vector but a 3float - it aligns it to worldspace. It's like dops is not taking the object orientation into account. Is this a bug or am I missing something?
Thanks, jsmack. I ended up animating it at geometry level. From object level, it does take translations, it's just rotations it won't pay attention to. Is there an easy way to bring that data inside dops? I don't use object animation too often, but object path comes in handy sometimes…