Simple Game Baker in Commercial vs Non-Commercial: Bake Errors

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I have a set up with identical meshes and networks. Bakes high to low with Simple Game Baker. The problem is that the non-commercial version of Houdini renders the maps out fine (albeit low res and watermarked), while the commercial version introduces a bunch of garbage. Images attached.
I tried addressing it with a cage, bias and ray settings to no avail.
What is it about commercial that would introduce this? Something with Mantra?

Attachments:
commercial.png (400.7 KB)
noncommercial.png (368.5 KB)

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