Hi
I am not a shader writer, but a render wrangler. I got scene with a GLSL material and it does not seem to compile.
If I copy-paste the source of an other shader from Houdini 16.5.473\houdini\glsl\material\GL32\ into the .frag, .geom and .vert files, the shader compiles and I see the material in my viewport.
But with the original shader source, I just see a white sphere.
I have seen that the compiler commandline vcc has options for log output (-q -e logfile), which I tried to remove.
Then I tried to set an error logfile -e \\path\errorlog.txt, but I do not get any output.
Is there a way to get the errors of the shader compiler?
Get compile errors of GLSL material?
5014 5 0- schoenberger
- Member
- 13 posts
- Joined: 12月 2012
- Offline
- malexander
- スタッフ
- 5202 posts
- Joined: 7月 2005
- Offline
- schoenberger
- Member
- 13 posts
- Joined: 12月 2012
- Offline
- trendinggameplay4k
- Member
- 1 posts
- Joined: 10月 2021
- Offline
I solved it!!!. I just installed Nvidia studio drivers, 472.39
https://www.nvidia.com/en-us/drivers/results/183366/ [www.nvidia.com]
and problem solved, hope it works for you guys too.
I'm on Windows 10 ♥
Please Subscribe to my channel if this gives you the solution hehe ♥
https://www.youtube.com/c/TGameplay4k?sub_confirmation=1 [www.youtube.com]
https://www.nvidia.com/en-us/drivers/results/183366/ [www.nvidia.com]
and problem solved, hope it works for you guys too.
I'm on Windows 10 ♥
Please Subscribe to my channel if this gives you the solution hehe ♥
https://www.youtube.com/c/TGameplay4k?sub_confirmation=1 [www.youtube.com]
- chibitotoro
- Member
- 7 posts
- Joined: 3月 2016
- Offline
For those who have video cards that do not support the studio version of the drivers, I had to roll back to https://www.nvidia.com/en-us/drivers/results/180557/ [www.nvidia.com] this version in order to bypass the HLSL errors. Hope this helps in the meantime.
- reinaldo.furegato
- Member
- 3 posts
- Joined: 9月 2015
- Offline
-
- Quick Links