I'm constantly hitting this problem but finally had a moment to throw a minimal scene together to illustrate. I must have something simple wrong.
If I have a bunch of points in an Instance Node, and I animate them, I can see them animating fine while inside the Instance node itself. Jump up out of it, and choose an object to instance, and the animation no longer updates the viewport. All my instances display OK, but they never update their positions onscreen unless I toggle the Instance Node's display flag.
Try it: open the file, and play the animation: nothing happens. Toggling the node's display flag makes it update properly (even while playing!).
Dive into the Instance Node to see what it's supposed to look like - it'll animate fine.
And it renders fine - just doesn't work interactively in the viewport.
Am I missing a setting? Or does it work fine for you?
h / 16.5.571
Changes inside an Instance Node don't update viewport unless I toggle its visibility? Help!
3052 4 1- howiem
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- Efi
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- howiem
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- howiem
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I think what's bothering me is that workarounds are certainly possible (eg do all your point generation and a previewable copy-to-points in another node, then obj merge it into the Instance Node) but that they shouldn't be necessary.
Feels like a bug. Toggling a Display flag shouldn't be the only way to update the viewport.
I'd appreciate it if anyone can tell me if they have the same issue so I can RFE it without wasting SideFX's time - I'd hate to find it's just some setting I've got wrong
Feels like a bug. Toggling a Display flag shouldn't be the only way to update the viewport.
I'd appreciate it if anyone can tell me if they have the same issue so I can RFE it without wasting SideFX's time - I'd hate to find it's just some setting I've got wrong
- SimonLundberg
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