Hi guys,
Newbie!
How would I create a particle sim that's instancing custom geometry which in turn transforms into a powder as the particle are poured? It would be grains that take the shape of the instances and then loosen to dissolve into powder.
I have an idea how to do it but lack the experience with houdini and I like the way the grains work. It would be great if I could put it all together somehow.
Thanks
Instances into grains
2901 2 0- Lenscowboy
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- Zoot
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PointsFromVolume will do it.
Here's Rohan's Vellum intro video that covers approximately what you're asking for.
https://www.youtube.com/watch?time_continue=1381&v=frTdG_FJFlQ [www.youtube.com]
Here's Rohan's Vellum intro video that covers approximately what you're asking for.
https://www.youtube.com/watch?time_continue=1381&v=frTdG_FJFlQ [www.youtube.com]
- Lenscowboy
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- 56 posts
- Joined: 7月 2007
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