Hi;
I have a bunch of objects I'm trying to stack on top of one another through the use of wrangles within a for-each loop. Just like the copy and transform node gives it's copies a “copynum” identifier on their primitives, I did the same through the connectivity sop. Then I fed the result into a for-each loop that loops though pieces using “copynum” as the piece attribute.
What I wanted to do through Vex but got bogged down is:
1- Take the y bound of the first object and add it to the @P of the second one.
2- Take the y bounds of the first and second object, add them and add the result to the 3rd object.
3- And go on with as many objects there are as defined by copynum.
I would appreciate it a great deal if someone could take the time to take a peek at my file and give me an idea.
Thanx in advance;
AJ