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I've been trying out the LOD Hiearchy from the GameDev Toolset but I'm struggling to find out if its possible to export my lod group and a custom collision shape for UE4.
For custom collisions in UE4 I usually create a Geo node with the same name as my mesh with the “UCX_” prefix and make it as a child of said mesh, that way UE4 FBX importer reconizes the Geo as custom collision.
It would be neat to be able to export a lod group and a custom collision in one go, but I don't know where I should put that collision node and what name should it be after the prefix. There are several options based on how the LOD node was built but nothing that I tried seemed to work. Any ideas?