I've been playing a lot lately with the GameDev Toolset, mainly generating procedural game assets to be used in Unreal. So far here's some feedback:
- Vertex Animation Texture Node.
I got it to work once, with the object working perfect in Unreal. But the tool seems very picky. For example:
* I've attached a very simple scene, clicking render is not doing anything, no file is produced, there's no error message or any information that could help understand the issue
* I had an almost identical scene working fine minutes ago, but importing the generated fbx in unreal was giving me a completely broken mesh.
* I've give up on trying to render another simple scene because the node was constantly failing giving me the following error: “Cook error in RENDER_ORIENT”, I tried to look up the problematic node, but could not figure out the issue.
- RBD Fracture/Director/Solver
* Changing Houdini axis to Z-Up seems to mess up the tool, the gravity and the Ground Plane and now placed the wrong way
* Setting the frame to activate to 1 in the RBD Director will not work, it needs to be at least 2.
- RBD to FBX
* This one works great! only fail for some silly mistakes like forgetting to select the solver node.
If someone can help with the Vertex Texture Animation, thanks a lot!