I have a list of string that represents layers.
["snow", "dirt", "grass", "rock"]
Then, I have some files on disk:
000_000_000.png
000_000_001.png
000_000_002.png
000_000_003.png
Their name is in this format TILEX_TILEY_LAYER.
Now I want to load all of these images as volumes on a Heightfield. I can programaticaly create all the volumes by using the Layer Copy node but in my Volume Wrangle, I want to loop the layer list and set the values of these images into their corresponding volume. For example:
for (int i = 0; i < len(layer_list); i++) { string layer_id = sprintf("%03d", i); string layer_name = layer_list[i]; string image = "000_000_" + layer_id + ".png"; vector sample = rawcolormap(image, u, v); @layer_name = sample.x; // doesnt work because "layer_name" is a variable, not a volume }
The last line is where I'm blocked. I would like to set the value using the layer name and not the “@” symbol. I would use the setpointattrib() function in a point wrangle but how can I do this in a volume wrangle?
Thx!
C