Modelling problem

   1240   1   1
User Avatar
Member
3 posts
Joined: 3月 2016
Offline
Hi everyone,

I'm trying to add extra detail to some cad data, through a boolean union node.
I'm not sure if i'm actually going about the problem in the right way?

The model needs to have a leather look, so trying to the seam bulbous detail in first… then pop over to substance painter.

And my second issue is the normal direction being fed into the copy to point node.

Help!

Attachments:
Capture2.PNG (1.2 MB)
leather.PNG (5.3 MB)
Capture.PNG (1.3 MB)

User Avatar
Member
682 posts
Joined: 9月 2013
Online
For more professional results I would rather remodel the object as subdivision model and use displacements.
Doing boolean operations on a CAD model will harm your topology even more, I am afraid.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
  • Quick Links