Viscous fluid and rigid bodies
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d3zd3z
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2019年4月28日 16:09
I'm trying to make a small simulation with some rigid bodies and some viscous fluid. Video is at
VIDEO
, and I've attached my DOP network.
The problem is that the spheres don't seem to be affected by the fluid. The fluid flows around them, though.
Any ideas on where to look or what can be done to make the spheres get pushed around as the fluid falls on them?
Thanks,
David
Attachments:
nodes.png (77.2 KB)
2019年4月29日 15:07
The main thing is the Feedback Scale under Volume Motion, it defaults to 0 which means no feedback to the RBD objects
d3zd3z
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2019年4月29日 18:54
I tried various values for the Feedback Scale, even very large values, like 1000, and it doesn't seem to be affecting anything. I suspect I'm still missing something that allows it to do the feedback.
2019年4月29日 22:21
Hmm, just at a guess from how they're laid out, did you copy those spheres from a scatter? Try adding a Normal or Point sop before the Copy to Points
d3zd3z
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2019年5月1日 15:03
I tried adding a normal or a point sop, and tried this on both inputs to Copy to Points. It doesn't seem to have any effect. I'm attaching the hiplc file, if anyone wants to play with it. David
Attachments:
watery-002.hiplc (3.9 MB)
b4sh-3r
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2020年10月19日 7:59
Maybe you have to set the “Affector relationship” in the Merge node to “mutual”. Also make sure the Feedback Scale is not zero.
2021年3月5日 0:53
May I ask whether it has been solved now