I’m trying to create a tool with Houdini Engine for Unreal Engine 4.
I want to create a spline on which points I can place different meshes. For example: procedural loop shapes, twist shapes, banking etc… (like a rollercoaster).
Could anyone give me some advice on how to do it? Or send me a tutorial about it?
My goal is to create a Tool that allows me to create multiple splines in Unreal and attach them to one another in order to create a single track.
How can I set the tool to combine each spline into a track every time in new “piece” is created and still be able to edit that single piece?
I’d like to create a button that allows me to create new curves in Unreal as a part of the Digital Asset and then edit those curves as described above.
Do you think is possible or there’s better way to accomplish this?
In Houdini I created a procedural curve where I can set banking and another curve for loop shapes that it is attach to the last point of the first curve. But I don’t no how I can create this tool for create this track in Unreal then.
In Houdini I created a procedural curve in which it is possible to set up banking operations and another curve for loop shapes that is connected to the last point of the first curve. But I don't know how I can create this tool to create this track in Unreal and continue to add new procedural curves after and blend them.
I am attaching what I created in Houdini and imported into Unreal with Houdini Engine.