Hello guys,
I am trying to create a bunch of horizontal lines for the simple model procedural buildings and I am having a problem with a carve node because it does not create the consistent UV line. (some of the primitive does not start from the same point and it creates vertical line or reverse horizontal line.) At the end, I found the primitive and reverse SOP and it helps to change UV for carve, but I don't know how to change just for the part that goes in a wrong direction. Is there a way to change UV only the wrong part or make every primitive consistent?