TOPs HDA Processor error on cook

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Any TOPs experts able to tell me why I am unable to cook my HDAProcessor without errors?
Getting the following error when trying to cook a HDAProcessor node.


failure at /home/prisms/builder-new/Nightly17.5CMake/dev/src/houdini/custom/PDG/HDAProcessor/HDAProcessor.C:872
, result = 1 : Invalid argument given: Could not create node for some reason. Most like, the operator_name given has not been loaded from an otl or hda file. Please call HAPI_LoadAssetLibraryFromFile() with the file containing this operator definition.
terminate called after throwing an instance of ‘std::runtime_error’
what(): mutex: pthread_mutex_lock failed: Invalid argument
Edited by art3mis - 2019年6月10日 21:57:52

Attachments:
Intro_to_PDG_004.hiplc (167.7 KB)
my_hda.hdalc (28.4 KB)
HDAProcessor.png (216.0 KB)

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Has anyone managed to find a solution to this?

I've seen this same issue here, and I'm having it in a couple of my projects.

https://www.sidefx.com/tutorials/pdg-for-indie-gamedev-section-4-scattering-foilage/ [www.sidefx.com]
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Just encountered this issue, it seems tat wedge attribute cannot be named ‘color’, it works after giving different name to the attribute (eg. ‘color1’ works).
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I'll add to this as I stumbled over it as well and couldn't solve it with the comments in here.

I'm on Houdini v 18.0.416

The problem for me was, the parameters exposed by the HDA had matching names with the attributes the wegde node put out. This seams to be a nono. Also the values of the HDA where filled automagically with the output values, which might not be what you want.
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