I running into export inconsistency. I've got a Linux install of Houdini and a Windows version. The data from Linux export is not writing data correctly. The data is getting written out, but in-engine the .pos and .rot are not right.
A simple example, same .hip
c/p spheres, pack, sim, export.
Linux .rot,pos messed up. I can see the data in-engine.
Windows all good in-engine.
Should I just be exporting through Windows?
Thanks
G
Rop VAT export data different on Linux Houdini vs Windows.
3366 7 0- gwader
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- mikelyndon-sesi
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Hi Greg,
Taking another look at this and the issue is the operating system and rbd rather than the VAT export.
If you run the same hip file on different operating systems you will get different results from the sim. That's just the nature of how bullet works.
However, the resulting VAT files are exporting the correct data for their respective OS's. I ran your hip file on both Mac and Linux, imported the files into UE4 and they both work correctly. Remember you'd have to use different bbox min and max values for each based on what the particular file generates.
If you're still having issues let me know.
Mike
Taking another look at this and the issue is the operating system and rbd rather than the VAT export.
If you run the same hip file on different operating systems you will get different results from the sim. That's just the nature of how bullet works.
However, the resulting VAT files are exporting the correct data for their respective OS's. I ran your hip file on both Mac and Linux, imported the files into UE4 and they both work correctly. Remember you'd have to use different bbox min and max values for each based on what the particular file generates.
If you're still having issues let me know.
Mike
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