Is it possible in houdini to bake point/vertex colors?

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Hi,

Onto its mesh, so that the points themselves take the color of the rendered output, a bit like you were projection mapping the rendered image back onto a pointSop or similar? I need to make a jelly like character, I can get the look really well with copySop and metaballs but I need to make the metaballs and so the points to inherit the same color as the mesh when it is rendered.

Where to begin?!?!

Cheers
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