Hi, guys. I have first .fbx (T-pose), second .fbx - animation. I want import its in Houdini and “connect”.
Now I'm doing it now:
1. Import “T-pose” .fbx file in File/Import/Flimbox FBX
2. Import “Animation” .fbx file in File/Import/Flimbox FBX
3. Copy geometry node from “T-pose” to “Animation” subnet
4. Delete “T-pose” subnet
It's work, but if you work with several different animations,t-pose - it's not comfortable. So I have question:
Please tell me other variant for this task. Maybe I can do it in “Agent” node, or something else
How can I import 2 FBX file and connect it?
3080 1 0- samoretyanin
- Member
- 7 posts
- Joined: 2月 2017
- Offline
- samoretyanin
- Member
- 7 posts
- Joined: 2月 2017
- Offline
Two days past go and I found desicion. Thank you new tutorial - https://www.sidefx.com/tutorials/crowd-workshop/ [www.sidefx.com]
So, new pipeline for my case:
1. Import “T-pose” .fbx file in “Agent”
2. Import “Animation” .fbx file “Agent clip”
https://prnt.sc/p4sqny [prnt.sc]
I don't know how I can extract info from agent (for example: animation of keys for specified joint), but anyway now it's faster than my first variant
So, new pipeline for my case:
1. Import “T-pose” .fbx file in “Agent”
2. Import “Animation” .fbx file “Agent clip”
https://prnt.sc/p4sqny [prnt.sc]
I don't know how I can extract info from agent (for example: animation of keys for specified joint), but anyway now it's faster than my first variant
-
- Quick Links