Stretching UV issue

   2297   2   0
User Avatar
Member
16 posts
Joined: 2月 2015
Offline
Hi, I have a grid where I am stretching one end outward. I'd expect the UVs to properly align with the point deformation I applied, but in stead they align per triangle. Nurbs gives me the intended result, but I need the polygon version to work. Any solutions for this?




Much thanks!

Attachments:
uv_stretch.jpg (54.8 KB)
nurbs.jpg (67.7 KB)

User Avatar
Member
40 posts
Joined: 8月 2018
Offline
The Rest Position sop should help, in such cases I think.
https://www.sidefx.com/docs/houdini/nodes/sop/rest.html [www.sidefx.com]
User Avatar
Member
16 posts
Joined: 2月 2015
Offline
That would help if I was rendering out of Houdini, but I'll be exporting the geometry to unreal. So I'm looking for a solution to realign the uv.
  • Quick Links