Instanced Packed Primitives Pivot

   4191   1   1
User Avatar
Member
12 posts
Joined: 8月 2017
Offline
Hello once again) I have a question: is there a way to control pivot on instanced packed primitives in Unity? I opened the same asset in Houdini Engine 17.5.258 and Houdini Engine 17.5.389. And pivot location on the instantiated geometry in the first case is y = 0 and in second case pivot location is in the center of geometry no matter how I set up packing (in object merge, in copy to points, in pack, in assemble). I also tried it in Unity 2018.4.4f1 and Unity 2018.3.11f1 and see no difference. I tried set pivot point in ‘pack’ node settings to “origin” and still no luck. I will submit a bug but before I want to know if I am missing something or doing something wrong.
Edited by squaredanced - 2019年10月18日 07:15:48

Attachments:
Screenshot_17.png (879.1 KB)
Screenshot_18.png (281.5 KB)

User Avatar
Member
12 posts
Joined: 8月 2017
Offline
Bug submitted.
  • Quick Links