Hi,
I've been playing around with oceans and flip, and I can't seem to figure out how to get nice refraction and transparency in the splashy area, it's all rendering with the colour and transparency of the deep ocean. It works nicely with the basic fluid shader, but with the fluid shader I'm unable use the ocean spectrum. Is there something that I'm doing wrong, or is this just how the oceansurface shader works.
Thanks a lot!
Josh
How to render splash with OceanSurface Shader?
1270 0 0- Josh Wibberley
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