Octopus Tentacles - Simulation Ideas

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Hi Guys - I'm trying to work out a way to simulate the tentacles of an octopus. Having the main Octopus body animated, and then the tentacles to follow behind dynamically (with various forces to help: wind, turbulence, gravity etc).

In C4D I can use an IK chain and simply turn on dynamics, but I'd love to find a way to do the same thing in Houdini as I know the simulation would be much better.

Does anyone have any thought/ideas/pointers???

Thanks in advance,
Adam
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iirc there was relatively old maybe, but wonderful tutorial about it
https://vimeo.com/130386299 [vimeo.com]
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ahh yes and this beautiful funny thing
https://vimeo.com/248824842 [vimeo.com]
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Thanks Ryuku

These are interesting, but I'm not convinced that the wire solver would work on the middle ‘body’ part of the Octopus. Which is why I was leaning towards rigging.

Does anyone know if rigged limbs can be simulated (applying gravity, wind etc)???

A
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