Hi!
I'm wondering if it's at all possible with Houdini Engine in Unity to create nodes dynamically with node.createNode().
I have an object-level HDA, that has a script called from a button press which creates new geometry nodes inside a subnet. That subnet is set to editable in the HDA interface.
The HDA works fine in Houdini, however, if I try to run it from within Unity it won't create any new nodes.
I've attached the HDA in case I've missed anything super obvious.
Any help would be appreciated! Thank you
Create new nodes inside HDA using node.createNode()
2608 1 0- Kieran Belkus
- Member
- 12 posts
- Joined: 5月 2014
- Offline
- seelan
- Member
- 571 posts
- Joined: 5月 2017
- Offline
-
- Quick Links