Hi!
I'm using Houdini Indie 18.0.391 and Unreal 4.24.3, trying to bake multiple textures in Unreal as
https://www.sidefx.com/tutorials/sci-fi-crate-generator/ [www.sidefx.com]
(Part 3) did in unity.
When executing‘Labs Maps Baker’in Unreal, it seems that `$(CHANNEL)` for output directory does not work in Unreal as nothing showed up.
And when trying to bake textures one by one, generating Vertex Color map does not work as well.
What should I do to make it work in Unreal as the tutorial video did?
Thanks a lot
Labs Maps Baker
3331 3 0- kuro2333
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- VarunChawla
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hey kuro,
I had the same issue where the maps baker would work just fine in houdini but not bake my maps in UE4. I had to make the Labs Maps Baker node ‘Editable’ in the type property tabs. Once that is done make the Output directory path is correct. In my case it was C:\UnrealActiveProjects\MyProject\Content\Crate\MyCrate_$(CHANNEL).png. I simply expose the Output directory property so I can edit it UE4.
I had the same issue where the maps baker would work just fine in houdini but not bake my maps in UE4. I had to make the Labs Maps Baker node ‘Editable’ in the type property tabs. Once that is done make the Output directory path is correct. In my case it was C:\UnrealActiveProjects\MyProject\Content\Crate\MyCrate_$(CHANNEL).png. I simply expose the Output directory property so I can edit it UE4.
- kuro2333
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- KieranLatham
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kuro2333
Hey VarunChawla,
It works well now! Thank you for your help!
I found your post while googling a similar problem, but I am following the same tutorial and in Unreal, i am unable to generate the mask file, but cna generate the normal map easy enough.
Have either of you managed to generate the mask map inside unreal or is this a bug?
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