Hey everyone
I have made a crowd simulation in Houdini, my characters have multiple texture sets and UDIMS, but I can't figure out how to apply those UDIM's to the simulated characters. I am using a material stylesheet to apply the materials. I do import the agents directly into Houdini through the FBX option, so the geometry is already packed when imported, does that have anything to do with the problem?
Thanks in advance for your help.
How to apply UDIMS on crowd agents
1099 0 0- Yehbe
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