Copy to Points is messing the pscale when particles die HELP

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Greetings, I have a problem with pop sim
Basically I randomize the pscale after the simulation with a Randomize Attributes SOP and then I copy to points some spheres
The problem is that I kill some particles and when they die the pscale is changing from particle to particle and not stick to the same particle all the time.

To be more precise I what to export these particles to cinema 4d and render them as instances there, but this is happening with redshift instancing too.
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You need the randomization to be based on something other than @ptnum. When particles die, the index of each particle (@ptnum) changes, which will scramble your randomization seed. Instead, randomize based on the i@id attribute by enabling “Seed Attribute” on the Attribute Randomize SOP.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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