RFE: autoscoping of arbitrary channels to current selection

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Hi,

Thought this would be useful to have. At the moment selecting an object will scope the channels for that object only. What would be nice if we could add extra channels that are not part of that object, but would scope on object selection.

At the moment I can do this by adding a selection script to my object
chscope -a +./Foo_CTRL, +./Foo2_CTRL

Having a channel picker in type properties under Auto Scope options would be cleaner. When seting up the asset one could pick any additional channels that need to be scoped when object is selected. That way when animator picks a controler, he has other useful channels automaticly added to the graph editor.

Adam
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