HI Everybody….
I want to make my own fur system. For that I want to transfer scale attribute from skin to the fur.
I used evaluatePoint and evaluateNormalVector and they work just fine.
But I don't know how to use “evaluatePointWAttrib” to get the value of custom attribute at uv position.
Docs say:
evaluatePointWAttrib(UT_Vector4 &pos, GB_AttributeData &adata, const GB_FloatOffsets &foffsets, float u_unit, float=0, unsigned du = 0, unsigned = 0)
But how to get pointer to GB_AttributeData and GB_FloatOffsets
Plz Help….
How To Use: Evaluatepointwattrib
2179 0 2- iamjaideep80
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