Just testing out getting a vertex cached mesh geo into ue4.26b via usd (from Houdini). But I am not having much luck getting texture uvs (udim or just 1001) to be recognized in my assigned materials (st primvar is present, also tried renaming them uv, just in case). Anyone have an idea what I am missing (the UE documentation says textures are supported)?
btw, the beta usdgeomcache in ue4 seems to run fairly quick now!
USD, UE4.26b and uvs
4104 1 0- carstenk
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- carstenk
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seems like its a bug: https://issues.unrealengine.com/issue/UE-100533 [issues.unrealengine.com]
carsten kolve - ds @ image engine
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