Unreal and V2 plugin

   1802   1   0
User Avatar
Member
1 posts
Joined: 7月 2020
Offline
Does anyone have an example they could post of using copy to points that will allow discrete static mesh output in Unreal using Bake to Blueprint? I am able to create instanced static meshes without issue, but I'd like to have each point be able to output a static mesh instead of a single instanced static mesh.

Thanks!
User Avatar
Member
11 posts
Joined: 9月 2016
Offline
“unreal_split_instances” attribute.

Instances should be split into StaticMeshComponents instead of one UInstancedStaticMeshComponent.


https://www.sidefx.com/docs/unreal/_attributes.html#AttributesInput [www.sidefx.com]
  • Quick Links