I have been playing around with the new kineFX tools inside h.18.5.
so far it has been quite some fun except that I cannot seem to export my rig using the new fbx character output node.
it keeps giving me the error:“ failed to export skin geometry. both name and path primitive attributes are missing.”
has anyone an idea of what I am doing wrong or what I am missing.
my setup is working just fine with the bonedeform sop and I am doing nothing too complicated.
FBXcharacterOutput issue
5492 3 1- Simon van den Broek
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