It shouldn't be complicated but yet it has been an challenge.
I have a Character with many UV groups that I need to have materials applied and be rendered in Solaris but after spending a **few days** trying to research how to have my characters setup properly, I discovered that FBX implementation is not yet finished!
I can get groups from obj files easily but FBX is not yet supported. So what is the ideal way how to get my character with the materials working in Solaris?
I did find one way on the OBJ level to add a connectivity node with attribute set to class and a partition node with Group_`@class` set as the rule then with the partition node set to render then look on your material node you have the option to select a group in the list.
So I received part of the instruction from here https://vimeo.com/202661289 [vimeo.com]
I appreciate any help on the matter.
FBX Grp not supported-How to add materials in Solaris -help!
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