Day 4 | FOOD | Grain

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This opens up some wholesome possibilities!
Edited by rmagee - 2020年11月5日 11:07:12
Robert Magee
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Nodevenmber
Day 04 : Grain
The King's Game
Using houdni18.5 mask by feature sop to do the scattering is very convinient



Attachments:
TheKingGame.png (2.7 MB)
wheat01.png (1.6 MB)
wheat02.png (4.2 MB)

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Day 04 : Grain
making the rice sack was interesting

Attachments:
grain.jpeg (1.9 MB)
grain.png (379.5 KB)

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A procedural wheat field, modeled in Houdini (thank you MOPs!) and rendered in 3Delight.

Attachments:
04 Wheat Final.png (1.7 MB)
houdini nodes.png (448.0 KB)
wheat closeup.png (739.2 KB)

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Houdini + grain + nodes … (special thanks to Thomas Denis for the python shenanigan)

Attachments:
Grain_Day4.gif (9.9 MB)

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For day 4 I used a cube with the 4 top vertex merged two by two, smoothed and subdivided, applied some procedural displacement material and thats it.

Someone from the thinking procedural discord told me that some googly eyes in my last avocado post would make it funny so:

BEHOLD

“Too much coffee grains in one day of work” ONIGIRI

Attachments:
grains_render_beauty_eyes.jpeg (648.8 KB)

Final Layout.
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