Procedural COP texture (Need help finding what I did wrong)

   1863   3   0
User Avatar
Member
65 posts
Joined: 11月 2013
Online
Hey all,

I'm trying to work on some procedural textures from COPs, but my path sourcing doesn't seem to be working.
I'm replicating others demonstrations (the example files do work for me) but something in my personal scene doesn't like it.

Should just be black on red noise, but I'm getting pink shader errors obviously.

Can anyone take a look and find my mistake?

Thanks,

Attachments:
CompNet.JPG (128.6 KB)
Material.JPG (155.5 KB)
RENDER.JPG (322.6 KB)
IMGtoTextureProblem.hiplc (848.5 KB)

User Avatar
Member
899 posts
Joined: 2月 2016
Offline
I don't use mantra sorry, but is this of any help?
https://www.sidefx.com/forum/topic/16486/?page=1#post-252702 [www.sidefx.com]
User Avatar
Member
65 posts
Joined: 11月 2013
Online
I don't think so, but thanks for trying.
User Avatar
Member
130 posts
Joined: 6月 2019
Offline
It looks like you don't have C plane in your outputs. “op:cop_path” is expecting C plane (at least I didn't find a way to reference arbitrary plane)

So just make sure that OUT_RED has C plane. You can just copy C.r to C in channelcopy, that way you'll have grayscale image
  • Quick Links