Evening,
I have a sim where vellum tetrahedral objects are brought in via the instance points emission type.
They are supposed to come from a small space at the start so I wanted to scale them from 0.1 of their size up to full size after a few frames.
Is there a way to scale vellum objects like during the sim or would you scale them after doing the sim?
I can make a simpler version of the scene if needed.
kind regards,
Duncan
Scaling vellum objects so they start small and end big
1217 0 0- captainbuckfish
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