WIP - venetian blind - jalousie [Houdini Utility]
6371 4 0- Olaf Finkbeiner
- Member
- 323 posts
- Joined: 1月 2015
- Offline
- Ambrosiussen
- Member
- 197 posts
- Joined: 7月 2015
- Offline
- Darko Pracic
- Member
- 4 posts
- Joined: 3月 2017
- Offline
Hey, Olaf! That's cool! Something to think about is how it should be turned into a shippable asset for a game. Usually, this type of asset is baked down to a texture on a plane. You can even go a bit fancier and add parallax occlusion in the Unreal material in order to give the texture some depth as well.
https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.
Keep it up!
https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.
Keep it up!
- Olaf Finkbeiner
- Member
- 323 posts
- Joined: 1月 2015
- Offline
- Olaf Finkbeiner
- Member
- 323 posts
- Joined: 1月 2015
- Offline
-
- Quick Links