Hi,
I am trying to put a section to my shader… where I would like to be able to activate inputs for different texture files.
Something that looks like that:
But I would like to be able to disable and enable the option for the map. So that if the user does not specify one of the textures, the shader still will be able to process only the specified file.
There are couple of Color Mixes and togles that I tried to use… But it got really messy…
sad.gif
There should be a way of creating the logic.
Thanks.
I am including my inital file… very very messy…
How To Create An Interface For Multiple Map Files In Vop?
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